This is a jam that me and a few others started but due to time constraints didn't get the chance to finish. I created the basics for a top down
pixel art platformer with pixel perfect movement and traps as well as a picture puzzle mechanic. Character by Crunch#8918 and Environment by Rune#8140 both on Discord.
Teardown Modding
A functioning firetruck for the game teardown
When the game teardown came out I got interested in vehicle creation and created a fire engine that allowed
you to control the ladder with external buttons, it was the first vehicle mod to have this level of
functionality and after it was great fun to help others in the modding community figure out what else was possible. A clip of it in action can be seen here.
Particle Run
This was one of my first university projects, a game where you control a swarm of particles through mouse clicks to navigate through basic obsticals.
For this project I got to play around with some basic physics and maths to simulate portals, gravity wells and very basic flocking. It has a full level editor where you can save and load created levels with all elements except portal, a few base game levels and a save system where it saves all the transformations and data of the current level mid play.
Graphics Project
A university coursework implementing graphics techniques in c++ opengl
This project was just to implement graphics techniques, while I'm not so happy with how cohesive the end scene is the techniques implemented work well,
I implemented bump mapping, multiple multicoloured light sources, frame buffer objects and instanced rendering for this project as well as a textured spline track.